Why use baton pass
Poison Point Swarm Speed Boost. Innards Out Unaware. Swarm Technician Steadfast. Swarm Insomnia Sniper. Hyper Cutter Sand Veil Immunity. Swarm Technician Light Metal. Blaze Speed Boost. Cute Charm Normalize Wonder Skin. Pure Power Telepathy. Illuminate Swarm Prankster. Oblivious Tinted Lens Prankster. Own Tempo Tangled Feet Contrary. Pressure Super Luck Justified. Forewarn Synchronize Telepathy. Swarm Chlorophyll Overcoat. Leaf Guard Chlorophyll Overcoat.
Chlorophyll Sap Sipper Serene Grace. Copyable by Mirror Move? No No No No No. Details Level Up. Sound-Type - Details. Punch Move - Details. Biting Move - Details. Soundproof Filter Technician.
Run Away Adaptability Anticipation. Water Absorb Hydration. Volt Absorb Quick Feet. Flash Fire Guts. Hustle Serene Grace Super Luck. Synchronize Magic Bounce.
Synchronize Inner Focus. Speed Boost Infiltrator. Hyper Cutter Intimidate Sheer Force. Aftermath Unburden Flare Boost. Run Away Klutz Limber. Cute Charm Klutz Limber. Leaf Guard Chlorophyll. Its ability is helpful as it makes Ariados immune to sleep inducing moves, making it a good lead in UU teams. Blaziken Usable moves: Agility, Bulk Up, Swords Dance Description: Blaziken is a good Baton Passer mainly due to its surprise factor; most enemies think Blaziken will be firing off powerful assaults, which will inevitably cause many switches.
As Blaziken confuses your opponent, it should be able to find time to set up and pass Speed and Attack boosts to your team, giving your team the upper hand. Drifblim also happens to be the only Ghost-type with Baton Pass, which makes it really unique. Espeon's high Special Attack also allows it to use offensive moves to severely dent the opponent.
Floatzel Usable moves: Bulk Up, Agility, Taunt Description: Floatzel's high Speed and access to Taunt means that it can shut down the majority of phazers who threaten your team. Bulk Up helps Floatzel boost its Attack, making Waterfall a powerful weapon. Agility can also be passed. Its great typing grants it resistances to Fighting- and Poison-type attacks and immunities to Electric- and Ground-type attacks. It's generally a good idea to pass Gligar some defensive boosts, as it will usually be the last Pokemon in the chain before the receiver.
Taunt is a good move as it blocks phazing moves and Haze. Also, Gorebyss is one of few Pokemon who can pass Aqua Ring, making it fairly unique. Hypno's ability helps it block the sleep moves that can cripple your chain. Hypno also has a nice support movepool that includes moves like Wish and Thunder Wave. Ledian Usable moves: Swords Dance, Agility, Encore Description: Ledian has good Special Defense and Speed, an immunity to Ground-type attacks, a 4x resistance to Fighting-type attacks, and access to good support moves such as Encore, which gives it a much easier time setting up.
Leafeon also has useful support moves like Roar and Wish. Switcheroo also allows Lopunny to weaken physical attackers by giving them a Flame Orb and subsequently inflicting them with a burn, while Klutz will protect Lopunny from experiencing the same effect. Although it may not pose a serious offensive threat, Lunatone is fast after a Rock Polish and set up a sweep by a dangerous receiver.
The fun doesn't stop there, Mr. Mime also has two good abilities in Soundproof and Filter as well. Soundproof is the superior choice as it stops opponents from phazing Mr. Mime out with Roar, but Filter is still useful since it weakens super effective attacks aimed at Mr. Mime, potentially saving it from an unexpected assault. Finally, Mr. Mime even has Taunt to stop phazers in their tracks. Scyther works best in the lead position due to its 4x weakness to Stealth Rock.
Its decent defenses, Levitate ability, and access to many different stat-boosting moves and Stealth Rock make it much more appealing, especially as a lead.
Celebi also makes a good attacker when Seed Bomb or Grass Knot is boosted. Taunt also helps cripple status users and phazers the opponent has.
Hyper Cutter ensures the opponent won't lower Gliscor's Attack, preserving any stat boosts that Gliscor is trying to Baton Pass. Dual screen support is helpful, giving Gliscor turns to set up against opponents who carry super effective attacks. Agility and Charge Beam are good stat boosting moves, though Charge Beam can be unreliable at times. Ninjask Usable moves: Swords Dance Description: Ninjask is probably the best Baton Passer in the game due to its ability, Speed Boost, which allows it to boost its Speed freely while stalling with Substitute or Protect.
Ninjask also has access to Swords Dance, boosting his Attack to great levels. A major downside to using Ninjask is its 4x Stealth Rock weakness, and using Substitute will make its HP deplete quickly, making it a single-use Baton Passer most of the time. Scizor Usable moves: Swords Dance, Agility, Iron Defense Description: Scizor is capable of passing many stat boosts; its great bulk, single weakness to Fire-type attacks, and ability to cause switches with its huge Attack stat make it an excellent addition to any Baton Pass team.
Scizor is almost guaranteed to get two boosts, unless your opponent carries Heatran. Smeargle can learn every attack in the game, which means it can learn every stat boosting and support move available. Togekiss may also abuse Air Slash to flinch slower opponents, which would include most Pokemon if you could pass it some Speed. Togekiss also has decent defenses and a bunch of good support moves, like Encore, Yawn, and Heal Bell.
Umbreon Usable moves: Mean Look, Curse, Taunt Description: Umbreon is the best trap passer in the game, due to it huge defenses, good typing, and expansive support movepool, which contains moves like Wish, Taunt, and Yawn. Umbreon may also use Curse to boost its Attack and Defense, at the cost of Speed. Umbreon shares excellent defensive synergy with Gliscor, and is thus an ideal partner. Vaporeon Usable moves: Acid Armor, Aqua Ring Description: Vaporeon is one of the most reliable passers of Defense, as its great defensive typing and massive HP stat make it very difficult to take out after a boost.
That massive HP also helps Vaporeon make sturdy Substitutes that it can pass to its teammates. Access to Wish also helps Vaporeon survive powerful attacks and restore its HP. Vaporeon is one of the few Pokemon who can pass Aqua Ring as well. Zapdos Usable moves: Agility, Charge Beam Description: Zapdos is very similar to Jolteon, except its dual typing grants it an immunity to Ground-type moves and access to Roost at the cost of gained weaknesses to Rock- and Ice-type attacks.
Zapdos also sports higher defenses than Jolteon, allowing it to possibly obtain more boosts. Charge Beam is available for garnering Special Attack boosts to pass to a teammate. Just watch out for Stealth Rock, as Zapdos will take a lot of damage if it has to constantly switch in and out. Bibarel Playstyle: Physical Description: Bibarel is one of the most overlooked Pokemon in the game, though its ability really makes it something special on Baton Pass teams.
Simple is an amazing ability, doubling any stat boosts Bibarel receives, meaning a single Swords Dance is equivalent to two, allowing your team to set up a sweep for it much more quickly and efficiently. Waterfall and Return provide an unresisted STAB combo, while Taunt can stop phazing and Toxic will cripple bulkier Pokemon Bibarel is unable to damage along with the rarely-seen Shedinja. Octillery Playstyle: Special Description: Octillery is a powerful special attacker, boasting a maximum Special Attack of Octillery also has access to an excellent special movepool, containing moves such as Surf, Fire Blast, Ice Beam, and Energy Ball, turning it into a fearsome sweeper.
Octillery's ability, Suction Cups, is also helpful as it stops it from being phazed by Roar or Whirlwind. Blaziken Playstyle: Mixed Description: Blaziken is an amazing Baton Pass receiver due to its huge mixed attacking stats, great offensive movepool, and ability to break through the majority of UU's walls with its STAB moves. Blaziken also has access to priority in Vacuum Wave, beating most other priority users. Heatran Playstyle: Special Description: Heatran is one of the most dangerous Pokemon in OU, with a massive Special Attack stat and great type coverage; it's access to Explosion to use as a last resort doesn't hurt either.
Heatran's good typing and high defenses also help it switch in, while Flash Fire gives it an immunity to Fire-type attacks. Lucario Playstyle: Physical Description: Lucario is a devastating mixed sweeper once it has received the boosts from the Baton Pass chain. Having a great offensive movepool to work with which includes priority attacks like Mach Punch and ExtremeSpeed and excellent offensive stats, Lucario can sweep teams with relative ease.
It also has a great offensive movepool that allows it to hit many types for super effective damage. Clear Body gives it an immunity to Intimidate from users like Gyarados, meaning Metagross will never have to worry about having its Attack lowered. Lastly, it has a huge base Attack stat of and great overall defenses.
These are just a few examples, as there are plenty more Pokemon who make fine receivers; in UU, Cradily, Moltres, Marowak, and Milotic are great receivers, while in OU, Tyranitar, Togekiss, Kingdra, and Infernape are all fantastic receivers. This is the part where things get a bit tricky. Team design, right down to your EV spreads, is crucial for the success of a Baton Pass chain.
Overall, your team should consist of five Baton Passers and one receiver which will be explained in more detail later on to finish off the opponent.
Below will explain what your lead, chain, and receiver should look like. Do note that while the comments and examples will be directed towards the OU environment, rather than the UU environment, the comments can still be applied to the UU metagame as well.
Your lead should be able to scare away or outpace most users of Taunt. The best leads of choice for Baton Pass chains are usually the ones who can pass Agility or Rock Polish boosts, since moving before your opponent is almost mandatory when passing boosts, setting up Substitutes, and using Taunt. Ninjask, Gliscor, and Zapdos are probably the most common examples of Speed passers.
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