How many flames of hatred are there
Interact with it, and you'll be taken to the Flames of Hatred Sculptor's Idol, which is where you'll fight the Demon of Hatred itself. Thankfully though, it's in the huge battleground where you fought Gyoubu Oniwa, so there's plenty of space to work with. In this first phase, the Demon of Hatred will be distracted by plenty of red soldiers around the battlefield.
You want to take advantage of this, rushing in for a quick few hits on its ass while it's distracted by the soldiers, before backing well off again when it turns its attention to you.
Keep alternating the fight like this, letting the soldiers distract the demon, and as soon as its attention is away from you, rush back in for a few quick hits. You'll want to be sprinting at all times in this fight, so you can both close the distance to and back off from the Demon of Hatred as quickly as possible.
The Demon of Hatred has some powerful attacks. There's a huge vertical slice attack with some incredible reach, and two slicing attacks that cover the area immediately in front of the boss. We wouldn't recommend trying to parry the attacks, because you'll take Burn status damage which can build up really quickly from blocking repeated attacks.
The key to making it through this first phase is being quick on your feet. You'll want to be repeatedly circling the boss, rushing in for a quick attack when one of its own attacks misses you, before backing off again.
At the start of the second phase, back off from the Demon of Hatred, because it's about to let off a huge area of effect attack. After this, close the distance and begin hacking at its ankles once again. The third phase introduces some new attacks; a Perilous attack that creates a ring of fire around both of you and a follow-up Perilous attack, a second Perilous attack added to his initial Perilous dash, and homing fireballs similar to the Shichimen Warrior , albeit faster for this boss.
The new Perilous attack is a slash and can be avoided by jumping over both initial slashes made easier if you flip off of the demon and jumping over the follow-up Perilous attack. The main trouble with this attack is not the slashes, but the limited arena space you now have to work with.
NOTE: You can avoid the ring of fire completely by running far away from him at the beginning of the phase. Touching the ring will build up the burn status and knock you back, limiting your ability to avoid the boss's attacks for a short time. He will commonly follow this up with his dashing Perilous attack, sometimes choosing to immediately do another dash Perilous back into the circle, and sometimes attacking from outside the circle. It will disappear after a short time, allowing you to once again make use of the entire arena.
His other new attack, the homing fireballs, will deal heavy damage and Burn status with the possibility of knocking you down and preventing you from getting back up until death.
The best strategy for this attack is to be as close to the demon as possible and circle around in either direction. Continue to do this until he slams his foot down and poses, signaling that he is finished with the attack and is now open to be hit. Remember , a Shinobi should always choose Victory over Honor, so no issues if you cheese this guy by making him commit suicide. Both normal and cheese require skillz , so no one has the right to say git gud to if you if cheese him.
Worked for me after about 5 hours. At the very least, this game makes a clear distinction between fighting warriors and fighting beasts. Can't say I enjoyed being set on fire every 2nd or 3rd hit, though. Can't figure out umbrella too well and I'd much rather save emblems for other things. Absolutely unenjoyable boss fight, might be cause I fight him right after Isshin, I just realised deflecting is completely worthless after attempts than I just ran straight to him on first phase, kept my distance when he went too far and dodged his new two attacks then immediately ran towards him again as if its phase 1 in phase 2, and the first time I reached phase 3 I tried to stay close and one of ring of fires actually hit me, followed by an attack by him I just died, then I figured out I just need to run out of ring and fight him after.
Next time I fought him it was a piece of cake. I swear if I went to play some dark souls to practice before entering this boss it would take a lot less time beat Fun fact I was on Demon Prince on my ds3 save. Figured a way to kill this boss by fighting him like a proper Sekiro boss, not a DS boss.
Recorded some no damage videos and I'll splice them together to break down my method and his attacks involved.
Busy at the moment, but I'll try to have it out by end of year. When you look at his demon design, you assume that the spikes sticking out of his chest are just grotesque ribs.
But no, his normal ribs are still there. I'm guessing that instead of extra ribs, these are actually centipede legs. It's hard to kill him because of rejuvenating waters, which made him a formidable shinobi back in the day. Sekijo used to serve Ashina and knew Dogen who created the prosthetic for him, it's not hard to imagine that Dosaku was somehow able to experiment on him at the time. The prayer beads mention a pink ogre, so I suspect that Sekijo was a forerunner to the red-eyed ogremen.
That would have saved me so much time. But the worst thing about this boss is the feckin' chip damage. He has an actual moveset that's fun to deflect, but you can't stay alive long enough to have fun with it without healing. If you actually deflect his attacks, the huge ass sponge of an HP bar doesn't matter anymore. At least for the burn, you can use the red gourd or powder.
I really hope that if Sekiro ever gets a sequel, From stops putting Souls bosses in. This boss isn't even hard. He's like the Chained Ogre which teaches noobs bad habits, but instead he's punishing the veteran's good habits. Use Tanto at the start to ensure you have enough emblems, then heal. Even just 5 extra is enough.
Malcontent is a no brainer. Confetti is a bad choice for this loadout because using the follow-up attack of the Umbrella overrides confetti and ends it prematurely. What matters here is building up poise. Nightjar Reversal personally is my preference, but it's very useful in closing the distance or even making distance. Also compared to holding a button to sprint then press another button near an enemy to attack, it's a bit less of a hassle to press 2 buttons, then have a short moment to think what to do next while Sekiro is doing the flip.
Malcontent is fine, but Suzaku's is a better tool for this. He has combos like any other boss, but because of fire, it's safer to deflect the last hit of the combos. So, you'll need Suzaku's specifically. Use Yashariku, because Confetti will be negated by the umbrella's follow up attack. Deflect non-fire attacks as much as possible with normal deflect. In particular his 4-hit combo that starts with the flaming fist high up; dodge the first 2 hits which are fire-based, deflect the 3rd attack which is a stomp, and use Suzaku for the last hit, then follow up attack.
Don't bother deflecting his jumping fist attack. It doesn't seem to deal any posture damage to him. Wait a bit before counterattacking, because the shockwave will knock you back. The one-armed demon prowls the battlefield, consumed by flames of deepest resentment.
As Wolf 's about to kill him, a voice thanks him for putting an end to the rampage. That man was bound stubbornly to this world, and it wasn't until he became a demon that he was able to depart for the next. Suzaku's Lotus Umbrella is very useful for this fight, as it shields against most of the Demon's Burn-inflicting attacks, such as the Shower of Fire and Eruption , and can even counter them for Vitality damage with the Projected Force Combat Art.
As an apparition-type enemy, the Demon is vulnerable to the Divine Confetti buff and Malcontent can be used to stun him up to three times, while Lazulite Shuriken and Lazulite Sacred Flame can damage his health severely. Due to most of his moves being unable to be canceled when struck, outside of a full stagger, striking two times before preparing to block or dodge is ideal. Occasionally a third or more hits might be added, but until his move set is learned properly, two strikes is the safest option.
Due to the tracking his attacks have, Deflecting, while it won't deal high Posture damage, may prove to be a valuable alternative to Side-Stepping. As his left arm is the source of most of his long distance attacks, running towards him along the opposite side from his arm gives more time for attacks to connect, allowing for more time to dodge or block.
After dodging to the right through the first fiery attack of his Combo , sticking close to his left leg is enough to avoid the second hit completely. While he appears to then stomp with his left leg after the second swing, this is not an attack and will deal no damage, so it can be punished. This Prosthetic Tool does a respectable amount of damage to the Demon of Hatred and, if used correctly, can chip down the last bit of health you need to score before finishing a phase with a Deathblow.
Divine Confetti. This will add a little extra damage to your attacks. The Dousing Powders will cure the Burn Abnormality, but the gourd will not. The powders are drops from enemies or you can buy them from merchants. Demon of Hatred Phase 1 General strategies This is not an easy fight.
There are four pieces of advice that will apply throughout all three phases of this fight: Stay close. You should always be within a few steps of his legs or directly beneath him. When he does, your first goal is to get back to him. Run to the right. It sounds silly, but it works. Sprinting to the right will work as well as or better than dodging. Always stay locked on. Some of his moves and your dodging will unlock your target.
Immediately lock back on. Avoid the walls and keep the fight in the middle.
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